FluidMorph real-time status?

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Multiple Choice

FluidMorph real-time status?

Explanation:
FluidMorph is not capable of real-time playback because it performs frame-by-frame morphing between two clips, which is a heavy computation. In typical workflows, this kind of morph requires rendering to preview smoothly, so it doesn’t play back in real time. Therefore, it never runs in real time on the timeline unless you’ve pre-rendered the transition or have a very unusual hardware setup. The other statements aren’t correct because the issue isn’t about licensing or an occasional exception—it's about the inherent processing demand of the morph effect.

FluidMorph is not capable of real-time playback because it performs frame-by-frame morphing between two clips, which is a heavy computation. In typical workflows, this kind of morph requires rendering to preview smoothly, so it doesn’t play back in real time. Therefore, it never runs in real time on the timeline unless you’ve pre-rendered the transition or have a very unusual hardware setup. The other statements aren’t correct because the issue isn’t about licensing or an occasional exception—it's about the inherent processing demand of the morph effect.

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